NIHILOCORE

The foundation
everything builds on.

A shared base layer for Unreal Engine plugins and games. Utilities, base classes, and systems solved once — so every project that follows starts from solid ground.

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Common Libraries

Common utility libraries for collections and primitive types.

Libraries →
handyman
Tools

Tools to solve common problems, such as debouncing and polling.

Tools →
hub
Systems

Useful systems and components that can be reused across projects.

Player management, player readiness tracking, debug systems, etc.

Systems →
DESIGN PHILOSOPHY
Solve the problem at the lowest appropriate layer, and solve it once.

NihiloCore grows deliberately. A utility earns its place here when it's proven general enough to appear in two separate projects. Nothing speculative lives here — only what's been needed, refined, and stabilized. Every plugin and game in the Nihilo ecosystem depends on this layer, so stability comes first.

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